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Cube Slam meets Google Cloud Platform
June 12, 2013
The Google Creative Lab team has built another fun Chrome Experiment called
Cube Slam
. Cube Slam connects players into a three dimensional, virtual gaming arena, complete with real-time audio, video, and data feeds.
Cube Slam demonstrates some of the coolest new web technologies, all in one application:
WebRTC
- WebRTC, a free, open project that provides Real-Time Communications (RTC) capabilities via simple Javascript APIs is built right into Chrome and other modern browsers (no plug-in required!). Cube Slam uses WebRTC to transmit a live audio and video feed from your opponent’s webcam, so you can see and hear your opponent react as the game unfolds.
WebGL
- Using a combination of WebGL and the three.js JavaScript library, Cube Slam provides smooth, responsive, and fast rendering of 3D graphics.
Google Cloud Platform
- The game is hosted by a scalable, high performance back end written in Go and served by Google App Engine. A
STUN
/
TURN
server running on Google Compute Engine is used to exchange data across and between firewalls.
Cube Slam is an open source project, available via
this public repository
. You can read more about the
technology behind Cube Slam
.
Here’s a screenshot of one of our engineers playing Cube Slam live:
We hope this Chrome experiment inspires you to build your own applications harnessing the Google Cloud Platform and the latest web technologies built right into Chrome!
- Posted by
Marc Cohen
, Developer Programs Engineer
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